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Pilot homework on physics using child toys

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1. The game must be painted, but without the necessary details. All secondary parts that are not of fundamental importance in these experiences should not distract students ' attention and should either be closed or made less visible.

2. The game must be familiar to the students, since the increased interest in the design of the toy may obscure the essence of the demonstration itself.

3. Lessons and imagination should be taken care of. To this end, the toys should be chosen as simple and illustrative as possible.

4. Experience should be convincing, not containing non-relevant phenomena and not giving rise to misinterpretation.






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